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Application commands are native ways to interact with apps in the Discord client. There are 3 types of commands accessible in different interfaces: the chat input, a message’s context menu (top-right menu or right-clicking in a message), and a user’s context menu (right-clicking on a user). Client interfaces showing the different types of application commands

Application Command Object

Application Command Naming
CHAT_INPUT command names and command option names must match the following regex ^[-_'\p{L}\p{N}\p{sc=Deva}\p{sc=Thai}]{1,32}$ with the unicode flag set. If there is a lowercase variant of any letters used, you must use those. Characters with no lowercase variants and/or uncased letters are still allowed. USER and MESSAGE commands may be mixed case and can include spaces.
Application Command Structure
FieldTypeDescriptionValid Types
idsnowflakeUnique ID of commandall
type?one of command typesType of command, defaults to 1all
application_idsnowflakeID of the parent applicationall
guild_id?snowflakeGuild ID of the command, if not globalall
namestringName of command, 1-32 charactersall
name_localizations??dictionary with keys in available localesLocalization dictionary for name field. Values follow the same restrictions as nameall
descriptionstringDescription for CHAT_INPUT commands, 1-100 characters. Empty string for USER and MESSAGE commandsall
description_localizations??dictionary with keys in available localesLocalization dictionary for description field. Values follow the same restrictions as descriptionall
options? *array of command optionsParameters for the command, max of 25CHAT_INPUT
default_member_permissions?stringSet of permissions represented as a bit setall
dm_permission?booleanDeprecated (use contexts instead); Indicates whether the command is available in DMs with the app, only for globally-scoped commands. By default, commands are visible.all
default_permission??booleanNot recommended for use as field will soon be deprecated. Indicates whether the command is enabled by default when the app is added to a guild, defaults to trueall
nsfw?booleanIndicates whether the command is age-restricted, defaults to falseall
integration_types?list of integration typesInstallation contexts where the command is available, only for globally-scoped commands. Defaults to your app’s configured contextsall
contexts??list of interaction context typesInteraction context(s) where the command can be used, only for globally-scoped commands.all
versionsnowflakeAutoincrementing version identifier updated during substantial record changesall
handler?one of command handler typesDetermines whether the interaction is handled by the app’s interactions handler or by DiscordPRIMARY_ENTRY_POINT
* options can only be set for application commands of type CHAT_INPUT. * handler can only be set for application commands of type PRIMARY_ENTRY_POINT for applications with the EMBEDDED flag (i.e. applications that have an Activity).
default_permission will soon be deprecated. You can instead set default_member_permissions to "0" to disable the command for everyone except admins by default, and/or use contexts to disable globally-scoped commands inside of DMs with your app
Application Command Types
NameTypeDescription
CHAT_INPUT1Slash commands; a text-based command that shows up when a user types /
USER2A UI-based command that shows up when you right click or tap on a user
MESSAGE3A UI-based command that shows up when you right click or tap on a message
PRIMARY_ENTRY_POINT4A UI-based command that represents the primary way to invoke an app’s Activity
Application Command Option Structure
Required options must be listed before optional options
FieldTypeDescriptionValid Option Types
typeone of application command option typeType of optionall
name *string1-32 character nameall
name_localizations??dictionary with keys in available localesLocalization dictionary for the name field. Values follow the same restrictions as nameall
descriptionstring1-100 character descriptionall
description_localizations??dictionary with keys in available localesLocalization dictionary for the description field. Values follow the same restrictions as descriptionall
required?booleanWhether the parameter is required or optional, default falseall but SUB_COMMAND and SUB_COMMAND_GROUP
choices?array of application command option choiceChoices for the user to pick from, max 25STRING, INTEGER, NUMBER
options?array of application command optionIf the option is a subcommand or subcommand group type, these nested options will be the parameters or subcommands respectively; up to 25SUB_COMMAND , SUB_COMMAND_GROUP
channel_types?array of channel typesThe channels shown will be restricted to these typesCHANNEL
min_value?integer for INTEGER options, double for NUMBER optionsThe minimum value permittedINTEGER , NUMBER
max_value?integer for INTEGER options, double for NUMBER optionsThe maximum value permittedINTEGER , NUMBER
min_length?integerThe minimum allowed length (minimum of 0, maximum of 6000)STRING
max_length?integerThe maximum allowed length (minimum of 1, maximum of 6000)STRING
autocomplete? **booleanIf autocomplete interactions are enabled for this optionSTRING, INTEGER, NUMBER
* name must be unique within an array of application command options. ** autocomplete may not be set to true if choices are present.
Options using autocomplete are not confined to only use choices given by the application.
Application Command Option Type
NameValueNote
SUB_COMMAND1
SUB_COMMAND_GROUP2
STRING3
INTEGER4Any integer between -2^53 and 2^53
BOOLEAN5
USER6
CHANNEL7Includes all channel types + categories
ROLE8
MENTIONABLE9Includes users and roles
NUMBER10Any double between -2^53 and 2^53
ATTACHMENT11attachment object
Application Command Option Choice Structure
If you specify choices for an option, they are the only valid values for a user to pick
FieldTypeDescription
namestring1-100 character choice name
name_localizations??dictionary with keys in available localesLocalization dictionary for the name field. Values follow the same restrictions as name
valuestring, integer, or double *Value for the choice, up to 100 characters if string
* Type of value depends on the option type that the choice belongs to.
Entry Point Command Handler Types
NameValueNote
APP_HANDLER1The app handles the interaction using an interaction token
DISCORD_LAUNCH_ACTIVITY2Discord handles the interaction by launching an Activity and sending a follow-up message without coordinating with the app
Details about Entry Point command handler types are in the Entry Point handlers section.

Authorizing Your Application

Application commands do not depend on a bot user in the guild; they use the interactions model. To create commands in a guild, your app must be authorized with the applications.commands scope which can be used independently, but is also automatically included with the bot scope. When requesting this scope, we “shortcut” the OAuth2 flow similar to adding a bot. You don’t need to complete the flow, exchange for a token, or any of that. If your application does not require a bot user in the guild for its commands to work, you don’t need to add the bot scope or a permission bitfield to the URL.

Registering a Command

Commands can only be registered via HTTP endpoint.
Commands can be scoped either globally or to a specific guild. Global commands are available for every guild that adds your app. An individual app’s global commands are also available in DMs if that app has a bot that shares a mutual guild with the user. Guild commands are specific to the guild you specify when making them. Guild commands are not available in DMs. Command names are unique per application, per type, within each scope (global and guild). That means:
  • Your app cannot have two global CHAT_INPUT commands with the same name
  • Your app cannot have two guild CHAT_INPUT commands within the same name on the same guild
  • Your app cannot have two global USER commands with the same name
  • Your app can have a global and guild CHAT_INPUT command with the same name
  • Your app can have a global CHAT_INPUT and USER command with the same name
  • Your app cannot have a PRIMARY_ENTRY_POINT guild command
  • Multiple apps can have commands with the same names
This list is non-exhaustive. In general, remember that command names must be unique per application, per type, and within each scope (global and guild). An app can have the following number of commands:
  • 100 global CHAT_INPUT commands
  • 5 global USER commands
  • 5 global MESSAGE commands
  • 1 global PRIMARY_ENTRY_POINT command
For all command types except PRIMARY_ENTRY_POINT, you can have the same amount of guild-specific commands per guild.
There is a global rate limit of 200 application command creates per day, per guild

Making a Global Command

Global commands are available on all your app’s guilds. Global commands have inherent read-repair functionality. That means that if you make an update to a global command, and a user tries to use that command before it has updated for them, Discord will do an internal version check and reject the command, and trigger a reload for that command. To make a global command, make an HTTP POST call like this:
import requests


url = "https://discord.com/api/v10/applications/<my_application_id>/commands"

# This is an example CHAT_INPUT or Slash Command, with a type of 1
json = {
    "name": "blep",
    "type": 1,
    "description": "Send a random adorable animal photo",
    "options": [
        {
            "name": "animal",
            "description": "The type of animal",
            "type": 3,
            "required": True,
            "choices": [
                {
                    "name": "Dog",
                    "value": "animal_dog"
                },
                {
                    "name": "Cat",
                    "value": "animal_cat"
                },
                {
                    "name": "Penguin",
                    "value": "animal_penguin"
                }
            ]
        },
        {
            "name": "only_smol",
            "description": "Whether to show only baby animals",
            "type": 5,
            "required": False
        }
    ]
}

# For authorization, you can use either your bot token
headers = {
    "Authorization": "Bot <my_bot_token>"
}

# or a client credentials token for your app with the applications.commands.update scope
headers = {
    "Authorization": "Bearer <my_credentials_token>"
}

r = requests.post(url, headers=headers, json=json)

Making a Guild Command

Guild commands are available only within the guild specified on creation. Guild commands update instantly. We recommend you use guild commands for quick testing, and global commands when they’re ready for public use. To make a guild command, make a similar HTTP POST call, but scope it to a specific guild_id:
import requests


url = "https://discord.com/api/v10/applications/<my_application_id>/guilds/<guild_id>/commands"

# This is an example USER command, with a type of 2
json = {
    "name": "High Five",
    "type": 2
}

# For authorization, you can use either your bot token
headers = {
    "Authorization": "Bot <my_bot_token>"
}

# or a client credentials token for your app with the applications.commands.update scope
headers = {
    "Authorization": "Bearer <my_credentials_token>"
}

r = requests.post(url, headers=headers, json=json)

Updating and Deleting a Command

Commands can be deleted and updated by making DELETE and PATCH calls to the command endpoint. Those endpoints are
  • applications/<my_application_id>/commands/<command_id> for global commands, or
  • applications/<my_application_id>/guilds/<guild_id>/commands/<command_id> for guild commands
Because commands have unique names within a type and scope, we treat POST requests for new commands as upserts. That means making a new command with an already-used name for your application will update the existing command. Detailed documentation about application command endpoints and their parameters are in the endpoints section.

Contexts

Commands have two sets of contexts on the application command object that let you to configure when and where it can be used: Details for both types of command contexts are in the sections below.
Contexts are distinct from, and do not affect, any command permissions for apps installed to a server.

Installation Context

The installation context is where your app was installed—to a server, a user, or both. If your app supports both installation contexts, there may be cases where you want some of your app’s commands to only be available for one or the other. For example, maybe your app has a /profile command that is only relevant when it’s installed to a user. A command’s supported installation context(s) can be set using the integration_types field when creating or updating a command as long as any included contexts are already supported on the application-level. A command’s value for integration_types may affect which interaction contexts a command is visible in.

Interaction Contexts

The interaction contexts for a command determines where in the Discord client it can be used, and can be configured by setting the contexts field when creating or updating a command. There are three interaction context types that correspond to different surfaces: GUILD (0), BOT_DM (1), and PRIVATE_CHANNEL (2). However, the PRIVATE_CHANNEL interaction context is only meaningful for commands installed to a user (when the command’s integration_types includes USER_INSTALL).

Permissions

Application command permissions allow your app to enable or disable commands for up to 100 users, roles, and channels within a guild. Command permissions can also be updated by users in the client if they have the necessary permissions.
Command permissions can only be updated using a Bearer token. Authenticating with a bot token will result in an error.
A command’s current permissions can be retrieved using the GET /applications/{application.id}/guilds/{guild.id}/commands/{command.id}/permissions endpoint. The response will include an array called permissions with associated IDs and permission types. Command permissions can be updated with the PUT /applications/{application.id}/guilds/{guild.id}/commands/{command.id}/permissions endpoint. To call the endpoint, apps must use a Bearer token that’s authorized with the applications.commands.permissions.update scope from a user with sufficient permissions. For their permissions to be considered sufficient, all of the following must be true for the authenticating user (not your app or bot user):

Syncing and Unsyncing Permissions

The command permissions interface can be accessed in the client by navigating to Server Settings > Integrations, then clicking Manage to the right of an installed app. At the top of the interface, users can edit permissions for a specific user, role, or channel. By default, these top-level permissions will apply to all of an app’s commands. However, each permission can also be unsynced and customized for individual commands to provide more granular control. When the permissions for a specific command are unsynced, meaning it doesn’t align with the top-level permissions, the interface will display “Not Synced” to users.

Application Command Permissions Object

Guild Application Command Permissions Structure
Returned when fetching the permissions for an app’s command(s) in a guild.
FieldTypeDescription
idsnowflakeID of the command or the application ID
application_idsnowflakeID of the application the command belongs to
guild_idsnowflakeID of the guild
permissionsarray of application command permissionsPermissions for the command in the guild, max of 100
When the id field is the application ID instead of a command ID, the permissions apply to all commands that do not contain explicit overwrites.
Application Command Permissions Structure
Application command permissions allow you to enable or disable commands for specific users, roles, or channels within a guild.
FieldTypeDescription
idsnowflakeID of the role, user, or channel. It can also be a permission constant
typeapplication command permission typerole (1), user (2), or channel (3)
permissionbooleantrue to allow, false, to disallow
Application Command Permissions Constants
The following constants can be used in the id field for command permissions payloads.
PermissionValueTypeDescription
@everyoneguild_idsnowflakeAll members in a guild
All Channelsguild_id - 1snowflakeAll channels in a guild
Application Command Permission Type
NameValue
ROLE1
USER2
CHANNEL3
To allow for fine-tuned access to commands, application command permissions are supported for guild and global commands of all types. Guild members and apps with the necessary permissions can allow or deny specific users and roles from using a command, or toggle commands for entire channels. Similar to how threads inherit user and role permissions from the parent channel, any command permissions for a channel will apply to the threads it contains.
If you don’t have permission to use a command, it will not show up in the command picker. Members with the Administrator permission can use all commands.
Using Default Permissions
Default permissions can be added to a command during creation using the default_member_permissions and context fields. Adding default permissions doesn’t require any Bearer token since it’s configured during command creation and isn’t targeting specific roles, users, or channels. The default_member_permissions field can be used when creating a command to set the permissions a user must have to use it. The value for default_member_permissions is a bitwise OR-ed set of permissions, serialized as a string. Setting it to "0" will prohibit anyone in a guild from using the command unless a specific overwrite is configured or the user has admin permissions. You can also include BOT_DM (1) in contexts when setting a global command’s interaction contexts to control whether it can be run in DMs with your app. Guild commands don’t support the BOT_DM interaction context.
Example of editing permissions
As an example, the following command would not be usable by anyone except admins in any guilds by default:
{
    "name": "permissions_test",
    "description": "A test of default permissions",
    "type": 1,
    "default_member_permissions": "0"
}
Or this would enable it just for users that have the MANAGE_GUILD permission:
permissions = str(1 << 5)

command = {
    "name": "permissions_test",
    "description": "A test of default permissions",
    "type": 1,
    "default_member_permissions": permissions
}
And the following would disable a command for a specific channel:
A_SPECIFIC_CHANNEL = "<channel_id>"
url = "https://discord.com/api/v10/applications/<application_id>/guilds/<my_guild_id>/commands/<my_command_id>/permissions"

json = {
    "permissions": [
        {
            "id": A_SPECIFIC_CHANNEL,
            "type": 3,
            "permission": False
        }
    ]
}

headers = {
    "Authorization": "Bearer <my_bearer_token>"
}

r = requests.put(url, headers=headers, json=json)

Slash Commands

Slash commands—the CHAT_INPUT type—are a type of application command. They’re made up of a name, description, and a block of options, which you can think of like arguments to a function. The name and description help users find your command among many others, and the options validate user input as they fill out your command. Slash commands can also have groups and subcommands to further organize commands. More on those later.
Slash commands can have a maximum of 8000 characters for combined name, description, and value properties for each command, its options (including subcommands and groups), and choices. When localization fields are present, only the longest localization for each field (including the default value) is counted towards the size limit.
Example Slash Command
{
    "name": "blep",
    "type": 1,
    "description": "Send a random adorable animal photo",
    "options": [
        {
            "name": "animal",
            "description": "The type of animal",
            "type": 3,
            "required": true,
            "choices": [
                {
                    "name": "Dog",
                    "value": "animal_dog"
                },
                {
                    "name": "Cat",
                    "value": "animal_cat"
                },
                {
                    "name": "Penguin",
                    "value": "animal_penguin"
                }
            ]
        },
        {
            "name": "only_smol",
            "description": "Whether to show only baby animals",
            "type": 5,
            "required": false
        }
    ]
}
When someone uses a slash command, your application will receive an interaction:
Example Interaction
{
    "type": 2,
    "token": "A_UNIQUE_TOKEN",
    "member": {
        "user": {
            "id": "53908232506183680",
            "username": "Mason",
            "avatar": "a_d5efa99b3eeaa7dd43acca82f5692432",
            "discriminator": "1337",
            "public_flags": 131141
        },
        "roles": ["539082325061836999"],
        "premium_since": null,
        "permissions": "2147483647",
        "pending": false,
        "nick": null,
        "mute": false,
        "joined_at": "2017-03-13T19:19:14.040000+00:00",
        "is_pending": false,
        "deaf": false
    },
    "id": "786008729715212338",
    "guild_id": "290926798626357999",
    "app_permissions": "442368",
    "guild_locale": "en-US",
    "locale": "en-US",
    "data": {
        "options": [{
            "type": 3,
            "name": "cardname",
            "value": "The Gitrog Monster"
        }],
        "type": 1,
        "name": "cardsearch",
        "id": "771825006014889984"
    },
    "channel_id": "645027906669510667"
}

Subcommands and Subcommand Groups

Currently, subcommands and subcommand groups all appear at the top level in the command explorer. This may change in the future to include them as nested autocomplete options.
For those developers looking to make more organized and complex groups of commands, look no further than subcommands and groups. Subcommands organize your commands by specifying actions within a command or group. Subcommand Groups organize your subcommands by grouping subcommands by similar action or resource within a command. These are not enforced rules. You are free to use subcommands and groups however you’d like; it’s just how we think about them.
Using subcommands or subcommand groups will make your base command unusable. You can’t send the base /permissions command as a valid command if you also have /permissions add | remove as subcommands or subcommand groups
We support nesting one level deep within a group, meaning your top level command can contain subcommand groups, and those groups can contain subcommands. That is the only kind of nesting supported. Here’s some visual examples:
VALID

command
|
|__ subcommand
|
|__ subcommand

----

VALID

command
|
|__ subcommand-group
    |
    |__ subcommand
|
|__ subcommand-group
    |
    |__ subcommand

----

VALID

command
|
|__ subcommand-group
    |
    |__ subcommand
|
|__ subcommand

-------

INVALID

command
|
|__ subcommand-group
    |
    |__ subcommand-group
|
|__ subcommand-group
    |
    |__ subcommand-group

----

INVALID

command
|
|__ subcommand
    |
    |__ subcommand-group
|
|__ subcommand
    |
    |__ subcommand-group

Example Walkthrough

Let’s look at an example. Let’s imagine you run a moderation bot. You want to make a /permissions command that can do the following:
  • Get the guild permissions for a user or a role
  • Get the permissions for a user or a role on a specific channel
  • Change the guild permissions for a user or a role
  • Change the permissions for a user or a role on a specific channel
We’ll start by defining the top-level information for /permissions:
{
    "name": "permissions",
    "description": "Get or edit permissions for a user or a role",
    "options": []
}
A command with no arguments. It says /permissions Now we have a command named permissions. We want this command to be able to affect users and roles. Rather than making two separate commands, we can use subcommand groups. We want to use subcommand groups here because we are grouping commands on a similar resource: user or role.
{
    "name": "permissions",
    "description": "Get or edit permissions for a user or a role",
    "options": [
        {
            "name": "user",
            "description": "Get or edit permissions for a user",
            "type": 2 // 2 is type SUB_COMMAND_GROUP
        },
        {
            "name": "role",
            "description": "Get or edit permissions for a role",
            "type": 2
        }
    ]
}
You’ll notice that a command like this will not show up in the command explorer. That’s because groups are effectively “folders” for commands, and we’ve made two empty folders. So let’s continue. Now that we’ve effectively made user and role “folders”, we want to be able to either get and edit permissions. Within the subcommand groups, we can make subcommands for get and edit:
{
    "name": "permissions",
    "description": "Get or edit permissions for a user or a role",
    "options": [
        {
            "name": "user",
            "description": "Get or edit permissions for a user",
            "type": 2, // 2 is type SUB_COMMAND_GROUP
            "options": [
                {
                    "name": "get",
                    "description": "Get permissions for a user",
                    "type": 1 // 1 is type SUB_COMMAND
                },
                {
                    "name": "edit",
                    "description": "Edit permissions for a user",
                    "type": 1
                }
            ]
        },
        {
            "name": "role",
            "description": "Get or edit permissions for a role",
            "type": 2,
            "options": [
                {
                    "name": "get",
                    "description": "Get permissions for a role",
                    "type": 1
                },
                {
                    "name": "edit",
                    "description": "Edit permissions for a role",
                    "type": 1
                }
            ]
        }
    ]
}
A command with grouped subcommands. It says /permissions user get Now, we need some arguments! If we chose user, we need to be able to pick a user; if we chose role, we need to be able to pick a role. We also want to be able to pick between guild-level permissions and channel-specific permissions. For that, we can use optional arguments:
{
    "name": "permissions",
    "description": "Get or edit permissions for a user or a role",
    "options": [
        {
            "name": "user",
            "description": "Get or edit permissions for a user",
            "type": 2, // 2 is type SUB_COMMAND_GROUP
            "options": [
                {
                    "name": "get",
                    "description": "Get permissions for a user",
                    "type": 1, // 1 is type SUB_COMMAND
                    "options": [
                        {
                            "name": "user",
                            "description": "The user to get",
                            "type": 6, // 6 is type USER
                            "required": true
                        },
                        {
                            "name": "channel",
                            "description": "The channel permissions to get. If omitted, the guild permissions will be returned",
                            "type": 7, // 7 is type CHANNEL
                            "required": false
                        }
                    ]
                },
                {
                    "name": "edit",
                    "description": "Edit permissions for a user",
                    "type": 1,
                    "options": [
                        {
                            "name": "user",
                            "description": "The user to edit",
                            "type": 6,
                            "required": true
                        },
                        {
                            "name": "channel",
                            "description": "The channel permissions to edit. If omitted, the guild permissions will be edited",
                            "type": 7,
                            "required": false
                        }
                    ]
                }
            ]
        },
        {
            "name": "role",
            "description": "Get or edit permissions for a role",
            "type": 2,
            "options": [
                {
                    "name": "get",
                    "description": "Get permissions for a role",
                    "type": 1,
                    "options": [
                        {
                            "name": "role",
                            "description": "The role to get",
                            "type": 8, // 8 is type ROLE
                            "required": true
                        },
                        {
                            "name": "channel",
                            "description": "The channel permissions to get. If omitted, the guild permissions will be returned",
                            "type": 7,
                            "required": false
                        }
                    ]
                },
                {
                    "name": "edit",
                    "description": "Edit permissions for a role",
                    "type": 1,
                    "options": [
                        {
                            "name": "role",
                            "description": "The role to edit",
                            "type": 8,
                            "required": true
                        },
                        {
                            "name": "channel",
                            "description": "The channel permissions to edit. If omitted, the guild permissions will be edited",
                            "type": 7,
                            "required": false
                        }
                    ]
                }
            ]
        }
    ]
}
And, done! The JSON looks a bit complicated, but what we’ve ended up with is a single command that can be scoped to multiple actions, and then further scoped to a particular resource, and then even further scope with optional arguments. Here’s what it looks like all put together. A command with grouped subcommands and parameters. It says /permissions user get with arguments for a user and a channel.

User Commands

User commands are application commands that appear on the context menu (right click or tap) of users. They’re a great way to surface quick actions for your app that target users. They don’t take any arguments, and will return the user on whom you clicked or tapped in the interaction response.
A user must have permission to send text messages in the channel they invoke a user command in. If they don’t have this permission, they will receive a ‘Permission Denied’ error from the interaction.
The description field is not allowed when creating user commands. However, to avoid breaking changes to data models, description will be an empty string (instead of null) when fetching commands.
Example User Command
{
    "name": "High Five",
    "type": 2
}
An example user command. The context menu has an Apps section open to a High Five command When someone uses a user command, your application will receive an interaction:
Example Interaction
{
    "application_id": "775799577604522054",
    "channel_id": "772908445358620702",
    "data": {
        "id": "866818195033292850",
        "name": "context-menu-user-2",
        "resolved": {
            "members": {
                "809850198683418695": {
                    "avatar": null,
                    "is_pending": false,
                    "joined_at": "2021-02-12T18:25:07.972000+00:00",
                    "nick": null,
                    "pending": false,
                    "permissions": "246997699136",
                    "premium_since": null,
                    "roles": []
                }
            },
            "users": {
                "809850198683418695": {
                    "avatar": "afc428077119df8aabbbd84b0dc90c74",
                    "bot": true,
                    "discriminator": "7302",
                    "id": "809850198683418695",
                    "public_flags": 0,
                    "username": "VoltyDemo"
                }
            }
        },
        "target_id": "809850198683418695",
        "type": 2
    },
    "guild_id": "772904309264089089",
    "guild_locale": "en-US",
    "app_permissions": "442368",
    "id": "867794291820986368",
    "locale": "en-US",
    "member": {
        "avatar": null,
        "deaf": false,
        "is_pending": false,
        "joined_at": "2020-11-02T20:46:57.364000+00:00",
        "mute": false,
        "nick": null,
        "pending": false,
        "permissions": "274877906943",
        "premium_since": null,
        "roles": ["785609923542777878"],
        "user": {
            "avatar": "a_f03401914fb4f3caa9037578ab980920",
            "discriminator": "6538",
            "id": "167348773423415296",
            "public_flags": 1,
            "username": "ian"
        }
    },
    "token": "UNIQUE_TOKEN",
    "type": 2,
    "version": 1
}

Message Commands

Message commands are application commands that appear on the context menu (right click or tap) of messages. They’re a great way to surface quick actions for your app that target messages. They don’t take any arguments, and will return the message on whom you clicked or tapped in the interaction response.
The description field is not allowed when creating message commands. However, to avoid breaking changes to data models, description will be an empty string (instead of null) when fetching commands.
Example Message Command
{
    "name": "Bookmark",
    "type": 3
}
An example message command. The context menu has an Apps section open to a Bookmark command When someone uses a message command, your application will receive an interaction:
Example Interaction
{
    "application_id": "775799577604522054",
    "channel_id": "772908445358620702",
    "data": {
        "id": "866818195033292851",
        "name": "context-menu-message-2",
        "resolved": {
            "messages": {
                "867793854505943041": {
                    "attachments": [],
                    "author": {
                        "avatar": "a_f03401914fb4f3caa9037578ab980920",
                        "discriminator": "6538",
                        "id": "167348773423415296",
                        "public_flags": 1,
                        "username": "ian"
                    },
                    "channel_id": "772908445358620702",
                    "components": [],
                    "content": "some message",
                    "edited_timestamp": null,
                    "embeds": [],
                    "flags": 0,
                    "id": "867793854505943041",
                    "mention_everyone": false,
                    "mention_roles": [],
                    "mentions": [],
                    "pinned": false,
                    "timestamp": "2021-07-22T15:42:57.744000+00:00",
                    "tts": false,
                    "type": 0
                }
            }
        },
        "target_id": "867793854505943041",
        "type": 3
    },
    "guild_id": "772904309264089089",
    "guild_locale": "en-US",
    "app_permissions": "442368",
    "id": "867793873336926249",
    "locale": "en-US",
    "member": {
        "avatar": null,
        "deaf": false,
        "is_pending": false,
        "joined_at": "2020-11-02T20:46:57.364000+00:00",
        "mute": false,
        "nick": null,
        "pending": false,
        "permissions": "274877906943",
        "premium_since": null,
        "roles": ["785609923542777878"],
        "user": {
            "avatar": "a_f03401914fb4f3caa9037578ab980920",
            "discriminator": "6538",
            "id": "167348773423415296",
            "public_flags": 1,
            "username": "ian"
        }
    },
    "token": "UNIQUE_TOKEN",
    "type": 2,
    "version": 1
}

Entry Point Commands

An Entry Point command serves as the primary way for users to open an app’s Activity from the App Launcher. For the Entry Point command to be visible to users, an app must have Activities enabled. Entry Point command in App Launcher
Example Entry Point Command
{
    "name": "launch",
    "description": "Launch Racing with Friends",
    "type": 4,
    "handler": 2
}

Entry Point handlers

When a user invokes an app’s Entry Point command, the value of handler will determine how the interaction is handled:
  • For APP_HANDLER (1), the app is responsible for responding to the interaction. It can respond by launching the app’s associated Activity using the LAUNCH_ACTIVITY (type 12) interaction callback type, or take another action (like sending a follow-up message in channel).
  • For DISCORD_LAUNCH_ACTIVITY (2), Discord will handle the interaction automatically by launching the associated Activity and sending a message to the channel where it was launched.

Default Entry Point command

When you enable Activities, an Entry Point command (named “Launch”) is automatically created for your app with DISCORD_LAUNCH_ACTIVITY (2) set as the Entry Point handler. You can retrieve details for the automatically-created command, like its ID, by calling the Get Global Application Commands endpoint and looking for the “Launch” command. Details about updating or replacing the default Entry Point command is in the Setting Up an Entry Point Command guide.

Autocomplete

Autocomplete interactions allow your application to dynamically return option suggestions to a user as they type. An autocomplete interaction can return partial data for option values. Your application will receive partial data for any existing user input, as long as that input passes client-side validation. For example, you may receive partial strings, but not invalid numbers. The option the user is currently typing will be sent with a focused: true boolean field and options the user has already filled will also be sent but without the focused field. This is a special case where options that are otherwise required might not be present, due to the user not having filled them yet.
This validation is client-side only.
{
  "type": 4,
  "data": {
    "id": "816437322781949972",
    "name": "airhorn",
    "type": 1,
    "version": "847194950382780532",
    "options": [
      {
        "type": 3,
        "name": "variant",
        "value": "data a user is typ",
        "focused": true
      }
    ]
  }
}

Localization

Application commands can be localized, which will cause them to use localized names and descriptions depending on the client’s selected language. This is entirely optional. Localization is available for names and descriptions of commands, subcommands, and options, as well as the names of choices, by submitting the appropriate name_localizations and description_localizations fields when creating or updating the application command. Application commands may be partially localized - not all available locales are required, nor do different fields within a command need to support the same set of locales. If a locale is not present in a localizations dictionary for a field, users in that locale will see the default value for that field. It’s not necessary to fill out all locales with the default value. Any localized values that are identical to the default will be ignored. Localized option names are subject to an additional constraint, which is that they must be distinct from all other default option names of that command, as well as all other option names within that locale on that command. When taking advantage of command localization, the interaction payload received by your client will still use default command, subcommand, and option names. To localize your interaction response, you can determine the client’s selected language by using the locale key in the interaction payload. An application command furnished with localizations might look like this:
{
  "name": "birthday",
  "type": 1,
  "description": "Wish a friend a happy birthday",
  "name_localizations": {
    "zh-CN": "生日",
    "el": "γενέθλια"
  },
  "description_localizations": {
    "zh-CN": "祝你朋友生日快乐"
  },
  "options": [
    {
      "name": "age",
      "type": 4,
      "description": "Your friend's age",
      "name_localizations": {
        "zh-CN": "岁数"
      },
      "description_localizations": {
        "zh-CN": "你朋友的岁数"
      }
    }
  ]
}

Locale fallbacks

For application commands, there are built-in fallbacks in case a user’s locale isn’t present in the localizations. If the fallback locale is also missing, it will use the default.
You should make sure to include your default value in its proper locale key, otherwise it may use a fallback value unexpectedly. For example, if your default value is en-US, but you don’t specify the en-US value in your localizations, users with en-US selected will see the en-GB value if it’s specified. For example, if you have a command with the default name “color”, and your localizations specify only the en-GB value as “colour”, users in the en-US locale will see “colour” because the en-US key is missing.
LocaleFallback
en-USen-GB
en-GBen-US
es-419es-ES

Retrieving localized commands

While most endpoints that return application command objects will return the name_localizations and description_localizations fields, some will not by default. This includes GET endpoints that return all of an application’s guild or global commands. Instead, those endpoints will supply additional name_localized or description_localized fields, which only contain the localization relevant to the requester’s locale. (The full dictionaries can still be obtained by supplying the appropriate query argument). For example, if a batch GET request were made with locale zh-CN, including the above command, the returned object would look as follows:
{
  "name": "birthday",
  "type": 1,
  "description": "Wish a friend a happy birthday",
  "name_localized": "生日",
  "description_localized": "祝你朋友生日快乐",
  "options": [
    {
      "name": "age",
      "type": 4,
      "description": "Your friend's age",
      "name_localized": "岁数",
      "description_localized": "你朋友的岁数",
    }
  ]
}
If the requester’s locale is not found in a localizations dictionary, then the corresponding name_localization or description_localization for that field will also not be present. Locale is determined by looking at the X-Discord-Locale header, then the Accept-Language header if not present, then lastly the user settings locale.

Age-Restricted Commands

A command that contains age-restricted content should have the nsfw field set to true upon creation or update. Marking a command as age-restricted will limit who can see and access the command, and from which channels.
Apps with discovery enabled (which is required to appear in the App Directory) cannot contain any age-restricted commands or content.

Using Age-Restricted Commands

To use an age-restricted command, a user must be 18 years or older and access the command from either: Details about accessing and using age-restricted commands is in the Help Center.

Endpoints

For authorization, all endpoints take either a bot token or client credentials token for your application

Get Global Application Commands

GET/applications/{application.id}/commands
The objects returned by this endpoint may be augmented with additional fields if localization is active.
Fetch all of the global commands for your application. Returns an array of application command objects.
Query String Params
FieldTypeDescription
with_localizations?booleanWhether to include full localization dictionaries (name_localizations and description_localizations) in the returned objects, instead of the name_localized and description_localized fields. Default false.

Create Global Application Command

POST/applications/{application.id}/commands
Creating a command with the same name as an existing command for your application will overwrite the old command.
Create a new global command. Returns 201 if a command with the same name does not already exist, or a 200 if it does (in which case the previous command will be overwritten). Both responses include an application command object.
JSON Params
FieldTypeDescription
namestringName of command, 1-32 characters
name_localizations??dictionary with keys in available localesLocalization dictionary for the name field. Values follow the same restrictions as name
description?string1-100 character description for CHAT_INPUT commands
description_localizations??dictionary with keys in available localesLocalization dictionary for the description field. Values follow the same restrictions as description
options?array of application command optionthe parameters for the command, max of 25
default_member_permissions??stringSet of permissions represented as a bit set
dm_permission??booleanDeprecated (use contexts instead); Indicates whether the command is available in DMs with the app, only for globally-scoped commands. By default, commands are visible.
default_permission?booleanReplaced by default_member_permissions and will be deprecated in the future. Indicates whether the command is enabled by default when the app is added to a guild. Defaults to true
integration_types?list of integration typesInstallation context(s) where the command is available
contexts?list of interaction context typesInteraction context(s) where the command can be used
type?one of application command typeType of command, defaults 1 if not set
nsfw?booleanIndicates whether the command is age-restricted

Get Global Application Command

GET/applications/{application.id}/commands/{command.id}
Fetch a global command for your application. Returns an application command object.

Edit Global Application Command

PATCH/applications/{application.id}/commands/{command.id}
All parameters for this endpoint are optional.
Edit a global command. Returns 200 and an application command object. All fields are optional, but any fields provided will entirely overwrite the existing values of those fields.
JSON Params
FieldTypeDescription
name?stringName of command, 1-32 characters
name_localizations??dictionary with keys in available localesLocalization dictionary for the name field. Values follow the same restrictions as name
description?string1-100 character description
description_localizations??dictionary with keys in available localesLocalization dictionary for the description field. Values follow the same restrictions as description
options?array of application command optionthe parameters for the command
default_member_permissions??stringSet of permissions represented as a bit set
dm_permission??booleanDeprecated (use contexts instead); Indicates whether the command is available in DMs with the app, only for globally-scoped commands. By default, commands are visible.
default_permission?booleanReplaced by default_member_permissions and will be deprecated in the future. Indicates whether the command is enabled by default when the app is added to a guild. Defaults to true
integration_types?list of integration typesInstallation context(s) where the command is available
contexts?list of interaction context typesInteraction context(s) where the command can be used
nsfw?booleanIndicates whether the command is age-restricted

Delete Global Application Command

DELETE/applications/{application.id}/commands/{command.id}
Deletes a global command. Returns 204 No Content on success.

Bulk Overwrite Global Application Commands

PUT/applications/{application.id}/commands
Takes a list of application commands, overwriting the existing global command list for this application. Returns 200 and a list of application command objects. Commands that do not already exist will count toward daily application command create limits.
This will overwrite all types of application commands: slash commands, user commands, and message commands.

Get Guild Application Commands

GET/applications/{application.id}/guilds/{guild.id}/commands
The objects returned by this endpoint may be augmented with additional fields if localization is active.
Fetch all of the guild commands for your application for a specific guild. Returns an array of application command objects.
Query String Params
FieldTypeDescription
with_localizations?booleanWhether to include full localization dictionaries (name_localizations and description_localizations) in the returned objects, instead of the name_localized and description_localized fields. Default false.

Create Guild Application Command

POST/applications/{application.id}/guilds/{guild.id}/commands
Creating a command with the same name as an existing command for your application will overwrite the old command.
Create a new guild command. New guild commands will be available in the guild immediately. Returns 201 if a command with the same name does not already exist, or a 200 if it does (in which case the previous command will be overwritten). Both responses include an application command object.
JSON Params
FieldTypeDescription
namestringName of command, 1-32 characters
name_localizations??dictionary with keys in available localesLocalization dictionary for the name field. Values follow the same restrictions as name
description?string1-100 character description for CHAT_INPUT commands
description_localizations??dictionary with keys in available localesLocalization dictionary for the description field. Values follow the same restrictions as description
options?array of application command optionParameters for the command, max of 25
default_member_permissions??stringSet of permissions represented as a bit set
default_permission?booleanReplaced by default_member_permissions and will be deprecated in the future. Indicates whether the command is enabled by default when the app is added to a guild. Defaults to true
type?one of application command typeType of command, defaults 1 if not set
nsfw?booleanIndicates whether the command is age-restricted

Get Guild Application Command

GET/applications/{application.id}/guilds/{guild.id}/commands/{command.id}
Fetch a guild command for your application. Returns an application command object.

Edit Guild Application Command

PATCH/applications/{application.id}/guilds/{guild.id}/commands/{command.id}
All parameters for this endpoint are optional.
Edit a guild command. Updates for guild commands will be available immediately. Returns 200 and an application command object. All fields are optional, but any fields provided will entirely overwrite the existing values of those fields.
JSON Params
FieldTypeDescription
name?stringName of command, 1-32 characters
name_localizations??dictionary with keys in available localesLocalization dictionary for the name field. Values follow the same restrictions as name
description?string1-100 character description
description_localizations??dictionary with keys in available localesLocalization dictionary for the description field. Values follow the same restrictions as description
options?array of application command optionParameters for the command, max of 25
default_member_permissions??stringSet of permissions represented as a bit set
default_permission?booleanReplaced by default_member_permissions and will be deprecated in the future. Indicates whether the command is enabled by default when the app is added to a guild. Defaults to true
nsfw?booleanIndicates whether the command is age-restricted

Delete Guild Application Command

DELETE/applications/{application.id}/guilds/{guild.id}/commands/{command.id}
Delete a guild command. Returns 204 No Content on success.

Bulk Overwrite Guild Application Commands

PUT/applications/{application.id}/guilds/{guild.id}/commands
Takes a list of application commands, overwriting the existing command list for this application for the targeted guild. Returns 200 and a list of application command objects.
This will overwrite all types of application commands: slash commands, user commands, and message commands.
JSON Params
FieldTypeDescription
id?snowflakeID of the command, if known
namestringName of command, 1-32 characters
name_localizations??dictionary with keys in available localesLocalization dictionary for the name field. Values follow the same restrictions as name
descriptionstring1-100 character description
description_localizations??dictionary with keys in available localesLocalization dictionary for the description field. Values follow the same restrictions as description
options?array of application command optionParameters for the command
default_member_permissions??stringSet of permissions represented as a bit set
dm_permission??booleanDeprecated (use contexts instead); Indicates whether the command is available in DMs with the app, only for globally-scoped commands. By default, commands are visible.
default_permission?booleanReplaced by default_member_permissions and will be deprecated in the future. Indicates whether the command is enabled by default when the app is added to a guild. Defaults to true
integration_typeslist of integration typesInstallation context(s) where the command is available, defaults to GUILD_INSTALL ([0])
contextslist of interaction context typesInteraction context(s) where the command can be used, defaults to all contexts [0,1,2]
type?one of application command typeType of command, defaults 1 if not set

Get Guild Application Command Permissions

GET/applications/{application.id}/guilds/{guild.id}/commands/permissions
Fetches permissions for all commands for your application in a guild. Returns an array of guild application command permissions objects.

Get Application Command Permissions

GET/applications/{application.id}/guilds/{guild.id}/commands/{command.id}/permissions
Fetches permissions for a specific command for your application in a guild. Returns a guild application command permissions object.

Edit Application Command Permissions

PUT/applications/{application.id}/guilds/{guild.id}/commands/{command.id}/permissions
This endpoint will overwrite existing permissions for the command in that guild
Edits command permissions for a specific command for your application in a guild and returns a guild application command permissions object. Fires an Application Command Permissions Update Gateway event. You can add up to 100 permission overwrites for a command.
This endpoint requires authentication with a Bearer token that has permission to manage the guild and its roles. For more information, read above about application command permissions.
Deleting or renaming a command will permanently delete all permissions for the command
JSON Params
FieldTypeDescription
permissionsarray of application command permissionsPermissions for the command in the guild

Batch Edit Application Command Permissions

PUT/applications/{application.id}/guilds/{guild.id}/commands/permissions
This endpoint has been disabled with updates to command permissions (Permissions v2). Instead, you can edit each application command permissions (though you should be careful to handle any potential rate limits).