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An Interaction is the message that your application receives when a user uses an application command or a message component. For Slash Commands, it includes the values that the user submitted. For User Commands and Message Commands, it includes the resolved user or message on which the action was taken. For Message Components it includes identifying information about the component that was used. It will also include some metadata about how the interaction was triggered: the guild_id, channel, member and other fields. You can find all the values in our data models below.

Interaction Object

Interaction Structure
FieldTypeDescription
idsnowflakeID of the interaction
application_idsnowflakeID of the application this interaction is for
typeinteraction typeType of interaction
data?*interaction dataInteraction data payload
guild?partial guild objectGuild that the interaction was sent from
guild_id?snowflakeGuild that the interaction was sent from
channel?partial channel objectChannel that the interaction was sent from
channel_id?snowflakeChannel that the interaction was sent from
member?**guild member objectGuild member data for the invoking user, including permissions
user?user objectUser object for the invoking user, if invoked in a DM
tokenstringContinuation token for responding to the interaction
versionintegerRead-only property, always 1
message?message objectFor components or modals triggered by components, the message they were attached to
app_permissions***stringBitwise set of permissions the app has in the source location of the interaction
locale?****stringSelected language of the invoking user
guild_locale?stringGuild’s preferred locale, if invoked in a guild
entitlementsarray of entitlement objectsFor monetized apps, any entitlements for the invoking user, representing access to premium SKUs
authorizing_integration_ownersdictionary with keys of application integration typesMapping of installation contexts that the interaction was authorized for to related user or guild IDs. See Authorizing Integration Owners Object for details
context?interaction context typeContext where the interaction was triggered from
attachment_size_limitintegerAttachment size limit in bytes
* This is always present on application command, message component, and modal submit interaction types. It is optional for future-proofing against new interaction types ** member is sent when the interaction is invoked in a guild, and user is sent when invoked in a DM *** app_permissions includes ATTACH_FILES | EMBED_LINKS | MENTION_EVERYONE permissions for (G)DMs with other users, and additionally includes USE_EXTERNAL_EMOJIS for DMs with the app’s bot user **** This is available on all interaction types except PING
Interaction Type
NameValue
PING1
APPLICATION_COMMAND2
MESSAGE_COMPONENT3
APPLICATION_COMMAND_AUTOCOMPLETE4
MODAL_SUBMIT5
Interaction Context Types
Context in Discord where an interaction can be used, or where it was triggered from. Details about using interaction contexts for application commands is in the commands context documentation.
NameTypeDescription
GUILD0Interaction can be used within servers
BOT_DM1Interaction can be used within DMs with the app’s bot user
PRIVATE_CHANNEL2Interaction can be used within Group DMs and DMs other than the app’s bot user
Authorizing Integration Owners Object
The authorizing_integration_owners field includes details about the authorizing user or server for the installation(s) relevant to the interaction. For apps installed to a user, it can be used to tell the difference between the authorizing user and the user that triggered an interaction (like a message component). A key will only be present if the following are true:
  • The app has been authorized to the installation context corresponding to the key (GUILD_INSTALL or USER_INSTALL)
  • The interaction is supported in the source interaction context (GUILD, BOT_DM, or PRIVATE_CHANNEL) for the installation context corresponding to the key
  • And for command invocations, the command must be supported in the installation context (using integration_types)
The values in authorizing_integration_owners depend on the key—
  • If the key is GUILD_INSTALL ("0"), the value depends on the source of the interaction:
    • The value will be the guild ID if the interaction is triggered from a server
    • The value will be "0" if the interaction is triggered from a DM with the app’s bot user
  • If the key is USER_INSTALL ("1"), the value will be the ID of the authorizing user
Interaction Data
While the data field is guaranteed to be present for all interaction types besides PING, its structure will vary. The following tables detail the inner data payload for each interaction type.
Interaction TypeInteraction Data
PING (1)N / A
APPLICATION_COMMAND (2)Application Command Data Structure
MESSAGE_COMPONENT (3)Message Component Data Structure
APPLICATION_COMMAND_AUTOCOMPLETE (4)Application Command Data Structure
MODAL_SUBMIT (5)Modal Submit Data Structure
Application Command Data Structure
Sent in APPLICATION_COMMAND and APPLICATION_COMMAND_AUTOCOMPLETE interactions.
FieldTypeDescription
idsnowflakeID of the invoked command
namestringname of the invoked command
typeintegertype of the invoked command
resolved?resolved dataConverted users + roles + channels + attachments
options?*array of application command interaction data optionParams + values from the user
guild_id?snowflakeID of the guild the command is registered to
target_id?snowflakeID of the user or message targeted by a user or message command
* This can be partial when in response to APPLICATION_COMMAND_AUTOCOMPLETE
Message Component Data Structure
FieldTypeDescription
custom_idstringcustom_id of the component
component_typeintegertype of the component
values?*array of select option valuesValues the user selected in a select menu component
resolved?resolved dataResolved entities from selected options
* This is always present for select menu components
Modal Submit Data Structure
FieldTypeDescription
custom_idstringThe custom ID provided for the modal
componentsarray of component interaction responseValues submitted by the user
resolved?resolved dataResolved entities from selected options
Component Interaction Response Structures
Resolved Data Structure
If data for a Member is included, data for its corresponding User will also be included.
FieldTypeDescription
users?Map of Snowflakes to user objectsIDs and User objects
members?*Map of Snowflakes to partial member objectsIDs and partial Member objects
roles?Map of Snowflakes to role objectsIDs and Role objects
channels?**Map of Snowflakes to partial channel objectsIDs and partial Channel objects
messages?Map of Snowflakes to partial messages objectsIDs and partial Message objects
attachments?Map of Snowflakes to attachment objectsIDs and attachment objects
* Partial Member objects are missing user, deaf and mute fields ** Partial Channel objects only have id, name, type, permissions, last_message_id, last_pin_timestamp, nsfw, parent_id, guild_id, flags, rate_limit_per_user, topic and position fields. Threads will also have the thread_metadata field.
Application Command Interaction Data Option Structure
All options have names, and an option can either be a parameter and input value—in which case value will be set—or it can denote a subcommand or group—in which case it will contain a top-level key and another array of options. value and options are mutually exclusive.
FieldTypeDescription
namestringName of the parameter
typeintegerValue of application command option type
value?string, integer, double, or booleanValue of the option resulting from user input
options?array of application command interaction data optionPresent if this option is a group or subcommand
focused?booleantrue if this option is the currently focused option for autocomplete

Message Interaction Object

This is sent on the message object when the message is a response to an Interaction without an existing message.
This means responses to Message Components do not include this property, instead including a message reference object as components always exist on preexisting messages.
Message Interaction Structure
FieldTypeDescription
idsnowflakeID of the interaction
typeinteraction typeType of interaction
namestringName of the application command, including subcommands and subcommand groups
useruser objectUser who invoked the interaction
member?partial member objectMember who invoked the interaction in the guild

Receiving an Interaction

When a user interacts with your app, your app will receive an Interaction. Your app can receive an interaction in one of two ways: These two methods are mutually exclusive; you can only receive Interactions one of the two ways. The INTERACTION_CREATE Gateway Event may be handled by connected clients, while the webhook method detailed below does not require a connected client. If you want to receive interactions via HTTP-based outgoing webhooks, you must configure an Interactions Endpoint URL for your app. You can read about preparing and adding an Interactions Endpoint URL to your app in the Preparing for Interactions section in Interactions Overview.

Interaction Metadata

An Interaction includes metadata to aid your application in handling it as well as data specific to the interaction type. You can find samples for each interaction type on their respective pages: An explanation of all the fields can be found in our data models. Now that you’ve gotten the data from the user, it’s time to respond to them.

Responding to an Interaction

Interactions—both receiving and responding—are webhooks under the hood. So responding to an Interaction is just like sending a webhook request!
Interaction responses have the same header requirements as normal HTTP API requests. See here for further information.
There are a number of ways you can respond to an interaction:

Interaction Response Object

Interaction Response Structure
FieldTypeDescription
typeinteraction callback typeType of response
data?interaction callback dataAn optional response message
Interaction Callback Type
NameValueDescription
PONG1ACK a Ping
CHANNEL_MESSAGE_WITH_SOURCE4Respond to an interaction with a message
DEFERRED_CHANNEL_MESSAGE_WITH_SOURCE5ACK an interaction and edit a response later, the user sees a loading state
DEFERRED_UPDATE_MESSAGE*6For components, ACK an interaction and edit the original message later; the user does not see a loading state
UPDATE_MESSAGE*7For components, edit the message the component was attached to
APPLICATION_COMMAND_AUTOCOMPLETE_RESULT8Respond to an autocomplete interaction with suggested choices
MODAL**9Respond to an interaction with a popup modal
PREMIUM_REQUIRED10Deprecated; respond to an interaction with an upgrade button, only available for apps with monetization enabled
LAUNCH_ACTIVITY12Launch the Activity associated with the app. Only available for apps with Activities enabled
* Only valid for component-based interactions ** Not available for MODAL_SUBMIT and PING interactions.
Interaction Callback Data Structure
Messages
Not all message fields are currently supported.
FieldTypeDescription
tts?booleanWhether the response is TTS
content?stringMessage content
embeds?array of embedsSupports up to 10 embeds
allowed_mentions?allowed mentionsAllowed mentions object
flags? *integerMessage flags combined as a bitfield (only SUPPRESS_EMBEDS, EPHEMERAL, IS_COMPONENTS_V2, IS_VOICE_MESSAGE, and SUPPRESS_NOTIFICATIONS can be set)
components?array of componentsMessage components
attachments? **array of partial attachment objectsAttachment objects with filename and description
poll?poll request objectDetails about the poll
* If you create a callback with the type DEFERRED_CHANNEL_MESSAGE_WITH_SOURCE the only valid message flag you may use is EPHEMERAL. If you’d like to create a component based message with IS_COMPONENTS_V2 you must do that with the edit original response endpoint, not this one. ** See Uploading Files for details.
Autocomplete
FieldTypeDescription
choicesarray of choicesautocomplete choices (max of 25 choices)
Modal
FieldTypeDescription
custom_idstringDeveloper-defined identifier for the modal, max 100 characters
titlestringTitle of the popup modal, max 45 characters
componentsarray of componentsBetween 1 and 5 (inclusive) components that make up the modal
If your application responds with user data, you should use allowed_mentions to filter which mentions in the content actually ping.

Interaction Callback

When responding to an interaction received, you can make a POST request to /interactions/<interaction_id>/<interaction_token>/callback. interaction_id is the unique id of that individual Interaction from the received payload. interaction_token is the unique token for that interaction from the received payload. If you are receiving Interactions over the gateway, you have to respond via HTTP. Responses to Interactions are not sent as commands over the gateway. If you send this request for an interaction received over HTTP, respond to the original HTTP request with a 202 and no body.
import requests

url = "https://discord.com/api/v10/interactions/<interaction_id>/<interaction_token>/callback"

json = {
    "type": 4,
    "data": {
        "content": "Congrats on sending your command!"
    }
}
r = requests.post(url, json=json)
Interaction tokens are valid for 15 minutes and can be used to send followup messages but you must send an initial response within 3 seconds of receiving the event. If the 3 second deadline is exceeded, the token will be invalidated.
If you receive interactions over HTTP, your server can also respond to the received POST request. You’ll want to respond with a 200 status code (if everything went well), as well as specifying a type and data, which is an Interaction Response object:
@app.route('/', methods=['POST'])
def my_command():
    if request.json["type"] == 1:
        return jsonify({
            "type": 1
        })

    else:
        return jsonify({
            "type": 4,
            "data": {
                "tts": False,
                "content": "Congrats on sending your command!",
                "embeds": [],
                "allowed_mentions": { "parse": [] }
            }
        })
Interaction Callback Response Object
FieldTypeDescription
interactioninteraction callback objectThe interaction object associated with the interaction response.
resource?interaction resource objectThe resource that was created by the interaction response.
Interaction Callback Object
FieldTypeDescription
idsnowflakeID of the interaction
typeintegerInteraction type
activity_instance_id?stringInstance ID of the Activity if one was launched or joined
response_message_id?snowflakeID of the message that was created by the interaction
response_message_loading?booleanWhether the message is in a loading state
response_message_ephemeral?booleanWhether the response message is ephemeral
Interaction Callback Resource Object
FieldTypeDescription
typeintegerInteraction callback type
activity_instance?*Activity instance resourceRepresents the Activity launched by this interaction.
message?**message objectMessage created by the interaction.
* Only present if type is LAUNCH_ACTIVITY. ** Only present if type is either CHANNEL_MESSAGE_WITH_SOURCE or UPDATE_MESSAGE.
Interaction Callback Activity Instance Resource
FieldTypeDescription
idstringInstance ID of the Activity if one was launched or joined.

Followup Messages

Sometimes, you want to send followup messages to a user after responding to an interaction. Or, you may want to edit your original response. Whether you receive Interactions over the gateway or by outgoing webhook, you can use the following endpoints to edit your initial response or send followup messages:
Interactions webhooks share the same rate limit properties as normal webhooks.
Interaction tokens are valid for 15 minutes, meaning you can respond to an interaction within that amount of time.

Endpoints

The endpoints below are not bound to the application’s Global Rate Limit.

Create Interaction Response

POST/interactions/{interaction.id}/{interaction.token}/callback
Create a response to an Interaction. Body is an interaction response. Returns 204 unless with_response is set to true which returns 200 with the body as interaction callback response. This endpoint also supports file attachments similar to the webhook endpoints. Refer to Uploading Files for details on uploading files and multipart/form-data requests.
Query String Params
FieldTypeDescription
with_response?booleanWhether to include an interaction callback object as the response

Get Original Interaction Response

GET/webhooks/{application.id}/{interaction.token}/messages/@original
Returns the initial Interaction response. Functions the same as Get Webhook Message.

Edit Original Interaction Response

PATCH/webhooks/{application.id}/{interaction.token}/messages/@original
Edits the initial Interaction response. Functions the same as Edit Webhook Message.

Delete Original Interaction Response

DELETE/webhooks/{application.id}/{interaction.token}/messages/@original
Deletes the initial Interaction response. Returns 204 No Content on success.

Create Followup Message

Apps are limited to 5 followup messages per interaction if it was initiated from a user-installed app and isn’t installed in the server (meaning the authorizing integration owners object only contains USER_INSTALL)
Create a followup message for an Interaction. Functions the same as Execute Webhook, but wait is always true. The thread_id, avatar_url, and username parameters are not supported when using this endpoint for interaction followups. You can use the EPHEMERAL message flag 1 << 6 (64) to send a message that only the user can see. You can also use the IS_COMPONENTS_V2 message flag 1 << 15 (32768) to send a component-based message. When using this endpoint directly after responding to an interaction with DEFERRED_CHANNEL_MESSAGE_WITH_SOURCE, this endpoint will function as Edit Original Interaction Response for backwards compatibility. In this case, no new message will be created, and the loading message will be edited instead. The ephemeral flag will be ignored, and the value you provided in the initial defer response will be preserved, as an existing message’s ephemeral state cannot be changed. This behavior is deprecated, and you should use the Edit Original Interaction Response endpoint in this case instead.

Get Followup Message

Returns a followup message for an Interaction. Functions the same as Get Webhook Message.

Edit Followup Message

Edits a followup message for an Interaction. Functions the same as Edit Webhook Message.

Delete Followup Message

Deletes a followup message for an Interaction. Returns 204 No Content on success.